Sequential Disappointment
There are a slew of games coming out in the upcoming months that literally make me salivate. One interesting thing that ties my target games together: Not a single one of them is a new franchise. They’re all continuations of existing franchises. That’s good in a sense. It means that there are solid core series to play that have long standing support and robust communities. I feel like that’s a good sign that gaming is thriving. There are things that people want and developers are making it. And once they make it, people want more. It’s a good time to be involved in gaming on both ends.
But with products come problems. It’s important for a company to take what they learned from a game they’ve made and apply the successes to their next game while trying to iron out the failures. Sometimes a character or game play mechanic simply doesn’t fit in thematically, isn’t well balanced, or isn’t fun. And the void those things leave when removed needs to be, at the very least, filled. Better yet, they should put in more stuff than they removed. It only makes sense, right? New game, new stuff.
This is a natural progression we’ve come to expect from game developers. And those of us observant (read: awake) have also noticed the other natural progression. The one from the players.